Its-a Orange Juice! Whats up everyone?
This is OJ. To participate in Clan Wars, you have to have at least
a level-8 account. And to be eligible for War Day,
you need to have at least 10 participants in prep day. Only co-leaders and the leader
can start the war.
You get three battles
and you can pick between Sudden Death,
Double Elixir, Draft mode, 2v2, and 2v2 Double Elixir. Heres where it gets weird. The Draft mode has card levels
based on tournament standards, while all the other modes
are based on your personal card levels. Sometimes, matchmaking can seem unfair, but the game is building your Elo rating
in the background.
Slowly, but surely,
matchmaking will equalize. During prep day, you can collect
up to 40 cards with your clanmates. You can get participation cards,
even if you lose, but if you win, you can earn your clan
double the collection cards. The cards earned
on Collection Day will actually vary based on
the arena that youre in.
Meaning: the higher you are in trophies, the more cards you can earn
on Collection Day for your clan. Big shout-out to
deckshop.Pro for this image. If you want to check out
more nerdy charts, check the link in the description. Im in the Challenger League in ladder.
So, well use Challenger as an example
on the cards that I can win. In the Bronze League, I can earn 80 cards
for losing or 160 cards for winning. In Silver, I can get
160 for losing, 320 for winning. Gold gets juicy
and I can get 280 cards for losing, or 560 for being a champ.
Legendary is absurd where you can get
a whopping 440 cards for losing, and 880 for winning. Keep in mind though, if you end up
drawing with your opponent, it counts as a loss
for both of you. So if you both tie in the Bronze League,
youll both earn 80 cards. Its just as bad as losing.
So give it your all-out.
Collection Day matchmaking
is based on your personal performance on Collection Day. Your hidden Elo score
will build up over time. Clan Wars should eventually
equalize matchmaking, once everyones Elo score has stabilized. Heres a cool tip:
You can nudge your clanmates if they havent finished
all three attacks on prep day, or if they havent
done their final attack on War Day.
If you dont want to participate
in War Day, just dont use any attacks
on Collection Day. Thats okay, because War Day
only matches you against clans in your same league with relatively
the same card collection as you. If you dont participate in prep day,
you wont make War Day harder. So its okay to sit out a few wars.
Its totally fine.
Its not going to hurt your clan. As long as you participate
in at least one war during the 2-week season, youll get the full reward
of the clan chest. On War Day,
you only get one attack. A couple of clanmates
might get a second attack.
This is so that all five clans will have
equal total attacks to make it more fair. Everyone in the clan
uses the same clan cards on War Day. Your clan cards cant be higher than
your own cards, so youll need to actually
upgrade your personal cards, so that you can use your clan cards
to their highest level. Matchmaking on War Day is based on
your clans overall performance.
If you have a skilled clan, youll be matched against
four other equally-skilled clans. You can test war decks
in friendly battles with your clanmates. But this isnt quite effective, because its an isolated meta
if you think about it. For example,
if you have a Log Bait deck, but your card collection doesnt have
spells like Zap or Log, then the Log Bait deck
might appear stronger than it is, because your clan just cant counter it.
When spectating your clanmates, make sure to cheer them on
by BM-ing your opponents. Clan cards reset every war
to keep the war meta fresh. Thanks for watching this video
on Clan Wars basics. In my next video, Ill be talking about
Clan War seasons and their leagues..
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